Inspect the STL for holes, inverted faces, disconnected pieces, and excessive detail before import. A clean silhouette is especially important when simulated cloth must settle over the object.
Drapery Reveal
Create a reveal from an STL model
STL is a geometry-focused format, so the reveal begins with the mesh shape rather than a complete authored material and texture appearance.
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Start with a clean mesh
Plan to restyle the model
STL does not carry a complete rendered material appearance. Drapery Reveal applies a general scene material that you can evaluate with the surface, camera, lighting, and shadows.
Check orientation and proportions
Confirm that the intended front faces the camera and that thin features remain readable. The editor normalizes the longest model dimension, so it does not preserve absolute manufacturing scale.
Preview cloth contact carefully
Thin walls, sharp projections, and open geometry can produce difficult cloth contact. Adjust the pull direction, cloth size, collider resolution, or camera when the first preview does not clear cleanly.
Questions, answered
Frequently asked questions
Will an STL keep its original color?
Do not depend on STL for a complete material appearance. Plan to evaluate and style the imported geometry in the reveal scene.
Are STL units preserved?
No. Drapery Reveal normalizes the model for its presentation scene rather than preserving an absolute real-world scale.
Try the real workflow
Give your 3D model an entrance.
Open the editor, test the reveal, and decide what to record after you see the simulation.