Browse real reveal examples
Watch five short reveals made with the current Drapery Reveal workflow.
Learn moreDrapery Reveal
Skip the general 3D setup when the job is specifically to cover an existing model, pull the cloth away, and record the result.
No installation · Source model normally stays in your browser · No subscription
A no-Blender cloth-reveal workflow removes the need to set up a scene, cloth modifier, collision objects, animation timeline, render settings, and codec pipeline inside a broad desktop suite.
Drapery Reveal packages those reveal-specific decisions into direct controls. Open the model, drape the cloth, preview its pull, frame and light the result, and record within the same browser page.
The narrow interface is an advantage when the required output is one reveal shot. It reduces setup decisions while keeping the cloth, camera, lighting, surface, and appearance adjustable.
Choose it for rapid concepts, presentation assets, portfolio reveals, short launch material, or a first pass that needs to be reviewed before a larger production investment.
Choose Blender or another full suite when you need geometry editing, UV work, custom simulation forces, precise keyframes, multiple shots, advanced materials, compositing, audio, or a managed offline render pipeline.
The example gallery shows the scope accurately: short, scene-based cloth reveals rather than general animation projects.
Watch five short reveals made with the current Drapery Reveal workflow.
Learn moreQuestions, answered
No. Drapery Reveal runs in a current WebGL-capable browser and is designed around a focused cloth-reveal workflow.
During normal use, the source 3D model is read and processed in your browser. Rendered recordings and thumbnails may be stored when you use account recording features.
No. MP4 output is available on supported current browsers, and browser recording capabilities can vary.
Try the real workflow
Open the editor, test the reveal, and decide what to record after you see the simulation.