Drapery Reveal

Create a reveal from a 3MF model

3MF packages model data in a single file, but authoring applications can differ in how they write geometry, components, materials, and other resources.

No installation · Source model normally stays in your browser · No subscription

A completed cloth reveal made with the Drapery Reveal browser workflow.

Export only the intended model

Before import, remove unused build items and confirm that every visible component belongs near the main object. Packaging alone does not guarantee that every application interprets the file identically.

Inspect the imported result

Check geometry, orientation, component placement, colors, and the overall silhouette in the browser. The editor centers and normalizes the model for its scene rather than preserving printer-bed coordinates or absolute scale.

Prepare the reveal scene

Frame the object, establish a readable surface and lighting treatment, then drape the cloth. Choose a pull direction that clears the widest and most important features.

Use a fallback when needed

If the 3MF imports incorrectly, simplify the source assembly or export a self-contained GLB for a more presentation-oriented handoff. Test the replacement file before recording.

Questions, answered

Frequently asked questions

Does every 3MF file behave the same way?

No. Authoring tools package 3MF data differently, so geometry and appearance should always be checked in the browser.

Are 3MF print settings used?

Drapery Reveal uses the imported model for a visual cloth-reveal scene; it is not a slicing or manufacturing workflow.

Try the real workflow

Give your 3D model an entrance.

Open the editor, test the reveal, and decide what to record after you see the simulation.

Create a reveal